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TEXT_1000_director_message_table.txt
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2003-03-13
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xtra Audio
--
-- Audio Xtra
-- Published by updateStage
--
-- Sales: sales@updatestage.com, (781) 641-6043
-- Technical support: support@updatestage.com, (781) 641-6043
-- Web: http://www.updatestage.com
-- Written by Scott Kildall, Red Eye Software
--Copyright 1996-1999, Red Eye Software
new object me
-- REGISTRATION
* axRegister string serialNumber -- Registers Audo Xtra. THIS MUST BE CALLED FOR YOUR RUNTIME (PROJECTOR) FILES
-- OBTAINING INFORMATION
* axGetVersion -- returns the version number of Audio Xtra
-- RECORDING
* axOpenRecorder integer bufferSize -- opens/prepares for audio recording
* axCloseRecorder -- releases the recording device
* axBytesToMilliseconds integer bytes, * -- converts bytes to milliseconds
* axMillisecondsToBytes integer ms, * -- converts milliseconds to bytes
* axSetEnvironmentInfo string infoType, any data -- sets environmental information
* axGetEnvironmentInfo string infoType -- gets environmental information
* axRecordSoundToFile string soundName, string filePath
* axStopRecording
* axPauseRecording
* axResumeRecording
* axServiceRecording
* axGetInputLevel * -- returns the input level (0-255), use 2nd parameter as optional argument for the channel number (1 or 2)
* axGetFreeSpace * -- optional first argument is the drive name
* axDeleteSound string soundName -- deletes & removes a sound from the sound list
* axPromptForSoundsDirectory -- lets the user select a folder for recorded sounds which the developer will never see
* axRecordSoundToRAM string soundName
* axRecordSoundToMember string soundName, member memberRef
* axGetSoundList * -- returns a list of the available sounds
* axGetStatus string soundName -- returns the status of a sound (as a string)
* axSetSoundInfo string soundName, string infoType, any data -- sets sound information
* axGetSoundInfo string soundName, string infoType -- gets sound information
* axLoadSound string soundName, string soundType, * -- loads a sound into the sound list for playback
* axLoadSoundIntoRAM string soundName, string fileRef -- loads a sound into RAM
* axRemoveSound string soundName -- removes a sound from the sound list
* axPlay string soundName -- plays a sound
* axStop string soundName -- stops a sound that is playing
* axGetEmptyMember *
-- CONVERSION FUNCTIONS
* axConvertToFile string soundName, string filename, string format
* axConvertToMember string soundName, string newSoundName, member newMemberRef -- converts sound to a castmem
-- WAVE-PLOTTING
* axSetForegroundColor * -- args can be 3 integers or else color variable
* axSetBackgroundColor *
* axPlotWaveform string soundName, member bitmapMember, integer width, integer height, symbol resolution, * -- generates a waveform
-- SHOCKWAVE-SUPPORT
* axAskPermission * -- displays a permission dialog box for the user